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Old Nov 24, 2005, 11:02 PM // 23:02   #181
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Quote:
Originally Posted by stargate_sg1sg1
hey i am new to guru and i was wondering if you guys thought tatics is a waste of points and what weapon is good for a new war char?
Tactics is good for specific skills that fit in specific builds. Stuff like Watch Yourself, Charge, Fear Me, Shields Up, can be very useful in the right circumstances. But in general, you're only gonna be taking 1 or 2 tactics skills at the most, and those should benefit your offensive capabilities or your team as a whole. Stay away from self-defense skills, for the most part they're uselsss.

As for a weapon, well, axe (penetrating, eviscerate, executioners) is easy to play, hammer has a bit more to it but is good for its purpose (i.e. knockdowns with some pretty good damage spikes), sword is generally inferior, although if you're using a non-attack elite, sword matches (if not surpasses) axe. But in general, you want to be using eviscerate/devastating hammer with axe/hammer respectively, and those will push axe/hammer above sword in terms of damage.
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Old Nov 25, 2005, 05:01 AM // 05:01   #182
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Tactics is a req if you're using a shield - use whatever the min req is, otherwise shield is not effective, especially if it's 'gold' or 'purple'.
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Old Nov 25, 2005, 05:07 AM // 05:07   #183
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Quote:
Originally Posted by Arnack
I am thinking about trying this out. I am more of the farming type than running, do you think that'l work?
I'm not really a runner but when I do I use the following build:

sprint
mending
orision of healing
healing signet

plus any other heals and protections you think you may need. Put all your attribute points into strength, heal and protection.

Then, when running, make sure that before you have to run through a large group of baddies that you're fully 'loaded' ie. full HP and all spells on - then 'sprint' like mad.

Take a couple of henchies with you as bait for the big one's : a healer and a fighter will do to draw some of the nastier monsters away, allowing you to get away clean.

Hopefully this helps
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Old Nov 25, 2005, 05:16 AM // 05:16   #184
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Quote:
Originally Posted by ivanbrooking
Tactics is a req if you're using a shield - use whatever the min req is, otherwise shield is not effective, especially if it's 'gold' or 'purple'.
There are shields with a strength requirement that have the same stats as their tactics counterparts.
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Old Nov 25, 2005, 01:32 PM // 13:32   #185
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Hey thanks very much for all of your help! I have a tactis sheild now and I have tactics at 8 and it is pretty useful I guess.
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Old Dec 03, 2005, 01:30 PM // 13:30   #186
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hvnt seen this on yet but here it goes and this is for experianced players only

attributes (U need to do the quests for extra attribute for this to work)

Healing 5 (around that ant way just add atribute points to this after Strength and Axe)
Strength 12 (11+minor rune)
Axe Mastery 16 (12+hat+ sup rune
n e thing else on tactics

Excrevite (im sure i spelt that wrong but its an elite you get in the last missoin gives a +42 dmg bonus and a deep wound)
Exercutioners (gives a +42 dmg bonus)
Penertrating blow (+21 plus armor penertraitoin)
Swift Chop give (+21 dmg)
sheild stance (stops u from dying and even with low tactics lasts a long time plus u can use skills at the same time as it)
Endure pain (gives the monks some time to heal you)
"For Great Justice"(double adrenaline meaning excrevite needs only 3.4 adrenaline ot charge)
healing breze (for a bit of healing should get around plus +5 at that healing level)
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Old Dec 04, 2005, 07:10 PM // 19:10   #187
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hey guyz can u tell me what kind of weapon a war/ra char should use and gimme a good build also for pvp?(a pve build is also welcome )
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Old Dec 06, 2005, 05:00 AM // 05:00   #188
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Quote:
Originally Posted by -=ACE=-
hey guyz can u tell me what kind of weapon a war/ra char should use and gimme a good build also for pvp?(a pve build is also welcome )
That's a good combo - I'd use a bow for long range (eg - when the nasties are in a tower or across the ravine), and then a good shield and sword for when I want to get stuck in a bit. very handy to be able to do both
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Old Dec 06, 2005, 05:01 AM // 05:01   #189
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Quote:
Originally Posted by Red Locust
There are shields with a strength requirement that have the same stats as their tactics counterparts.
too true
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Old Dec 30, 2005, 12:50 AM // 00:50   #190
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What does "rune" mean? Like, when you say Rune+1 what does that mean?
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Old Jan 05, 2006, 06:03 PM // 18:03   #191
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Originally Posted by davo
What does "rune" mean? Like, when you say Rune+1 what does that mean?
A rune is something you can buy (from NPC or other player) or salvage off dropped armor. You double click it and apply it to your own armor for the benefits that it lists. For example a Rune of Minor Swordsmanship applied to your helm will give you +1 to your swordsmanship attribute. Most major and superior runes also will decrease your health. You can only apply runes for your primary profession.
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Old Jan 12, 2006, 02:23 AM // 02:23   #192
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Default how bout a normal build?

um, this may be for "noobs" but y not just a classic sword+tactics build? heres mine

Swordsmanship 12
Tactics 12
Strength3+1(helm)

Sever Artery
Gash
Pure Strike
Galrath Slash
Final Thrust
Healing Signet
Shield Stance
Disciplined Stance(or glads defense)

this build works for me and people actually compliment me that i dont suck like a lot of other warriors lol maybe he just has bad luck with tanks
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Old Jan 12, 2006, 02:28 AM // 02:28   #193
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oh i forgot, if my group has good monks ill switch from tactics to strength and use power attack, berserker stance, and maybe iway in case my allies die, also the strength adds to the alredy high amount of damage i do lol
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Old Jan 18, 2006, 04:24 AM // 04:24   #194
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Sup guys...I'm new too guild wars and guild wars guru...I'm looking for the best warrior build for my situation...being a total newb @ GW and all...what would be the BEST build for a starter like myself? Any help greatly appreciated
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Old Feb 06, 2006, 06:27 AM // 06:27   #195
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Quote:
Originally Posted by Dark-Legacy
Sup guys...I'm new too guild wars and guild wars guru...I'm looking for the best warrior build for my situation...being a total newb @ GW and all...what would be the BEST build for a starter like myself? Any help greatly appreciated
It would help to know:
1. what skills you have currently
2. what your secondary is
3. how many attribute points you have
4. what weapons you have
5. what req the weapons are you have
6. what armor/rune combination you have

Without that information there really is no way to give you a "best" build for your specific situation.
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Old Feb 10, 2006, 02:51 AM // 02:51   #196
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i dont have enought time to look thru all the pages but, im looking for a decent w/r build using a sword or axe. i just ascended and switched secondary professions and i want to find a build that can survive on its own in most places
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Old Feb 10, 2006, 08:34 PM // 20:34   #197
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What is the best W/Me build. i know its not very common but i've found conjure phantasm~+sever artery+gash are really effective especially against stone summit!
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Old Feb 11, 2006, 04:48 PM // 16:48   #198
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I cant believe it! 8 Pages and NO GALE Build! I thought it was Common Knowledge! It works wonders in PvP Try it Out!!!

Stats:
Axe Mastery: 12+3+1
Strength:9+1(if you are using focus) OR 11+1(if you are using shield)
Air Magic:9(if you are using focus) OR 6 (if you are using shield)

Skills:
Flurry/Frenzy (Beware of DOUBLE Dmg Intake)
Eviscerate
Executioners Strike
Axe Rake
Sprint
Gale (Knock Down, Interupt, Great for against casters/runners)
Endure Pain (When things get nasty...)
Res Signet

Its an decent build over all, with high dmg output, interupt and conditions.

currently trying to tweak it into a sword build lol..anyone want to help?
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Old Feb 11, 2006, 05:20 PM // 17:20   #199
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Instead of Executioners stike for ur sword build u could use galraths strike
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Old Feb 11, 2006, 06:49 PM // 18:49   #200
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why am i a quiet traveller???
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